GTA Online is a cool and expansive world to drive around in and hear people talk shit, grief kill, and sell drugs to each other (seriously, I heard this happen the other day in the background of someone’s mic). However, the gameplay in the online mode is kind of … well … boring. Fetch quests, long drive to kill someone and then take whatever item they held, or some parachute racing (with ridiculously long wait times for people who aren’t pressing the right buttons to continue after a match) tend to drag my excitement on the pavement. So, how can Rockstar continue to keep interest and furor into their hugely successful title?
The obvious answer is to drop some DLC for everyone to play, and I have no doubt that this is in the works for a Q1 release. My buddy and I, the same one who came up with the Assassin’s Creed V: Wings Over Berlin idea, were throwing around some ideas for what would be the most fun aspect to have in Los Santos. And it isn’t aliens.
Before you brush this off, just read the idea. Admittedly, if I saw someone say “zombies” for the DLC then I would probably groan myself, but we think that this could provide one of the best online experiences possible (while we wait for State of Decay to get their game MMO). Oh, the idea for the DLC is zombies if that wasn’t clear. Here’s how it would play out.
Your atypical scenario where a virus breaks out and turns everyone undead. This is a no-brainer (get it?). Merryweather and the military are charged with containing this outbreak (and clues you discover along the way will hint at them having a hand in the epidemic). There would be roaming patrols of Merryweather soldiers that you would have to avoid or fight depending on how equipped you think you are for the situation. Your goal is to gather intel and broadcast it from any certain point in the city (that would vary depending on the situation) in order to try and get help from outside of Los Santos. Cell phones are replaced by walkie-talkies because the Government has shut down services.
There is how the logistics would play out. Instead of money, your currency is supplies. Your and your crew could form “outposts” instead of apartments where you could store your cars, food, medical aid, whatever. Robbing banks and stores is replaces with looting and pillaging supply depots or other AI controlled outposts. These supplies and tools can be used to upgrade your outpost; give your car some new abilities (like cattle guards, mounted guns, more places for your friends to shoot from), and upgrade your guns.
Your cell phone is replaced with a walkie-talkie, but it still serves the same function. Instead of apps you have broadcast channels, and this is how you would get the services you need (like car delivery or calling in help from upgraded perks, yatta yatta).
Like supply drops, your map would give an indicator to a recently discovered supply depot, and you and the other people on the map would have to fight for these supplies using a king-of-the-hill type capture system, or loot and scoot back to your base. Mind you, hordes of the undead are trying to eat you this entire time.
Then there is the intel system. If someone gathers a piece of intel then they become the red dot that we see with the car delivery missions. If a person is able to bring a piece of intel to a broadcast point then they are that much closer to getting a dedicated supply drop from outside help to their base of operations. This would include guns, car upgrades, ammo, etc.. Other people can kill them and take this intel for themselves.
To incorporate the bounty system that I personally find to be one of the most enjoyable aspects of GTA Online, there would be a supply reward task from Merryweather. Instead of an AI character putting a bounty on you for stealing their car, Merryweather will put a reward on someone who is doing a significant amount of damage to their outposts or patrol groups. This is their way of having the animals eat the animals in the zoo that is now Los Santos.
New missions for online could include escorting someone who might have a cure, or playing off of some of the other film winks and nods that we’ve seen in the game’s regular mode. There is a ton of zombie culture references and scenarios that already exist in pop-culture, so the options are numerous.
Regardless, the idea is still just in infancy, but we thought it would be a cool drop for the game. Feel free to bash or enjoy as much as you see fit!